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Monday, January 7, 2008

New Games !!

Need For Speed Pro-Street !!!

THIS RELEASE IS DEDICATED TO MY FRIENDS BLYTON AND BASHYA !!!!
U GUYS ROCK !!!! . Very Very good friends of mine !~!!!



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Need for Speed: ProStreet has taken the Need for Speed series in a different direction of gameplay. Unlike previous versions of Need for Speed, where racing scenes are set around streets with moving traffic, all racing in ProStreet take place solely on closed tracks, thus making it the first game in the series not animating illegal racing behavior, which in turn features no police as a result. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, every adjustment through autosculpt impacts the cars' aerodynamics. [3]

In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with different types of Grip races), Speed (similar to a Sprint race) and Drift.

  • Drag race is simply a 1/4-mile, 1/2-mile drag, or a wheelie competition race, where the first to cross the finish line or produce the longest wheelie wins.
  • In Grip races, there are different modes (normal Grip, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines.
  • In Speed Challenge races, players must cross the finish line first to win the race (in a similar fashion to how a Sprint race works).
  • In Top Speed Run races, players must cross through checkpoints with the highest possible speed while accumulating the highest speed to the finish line to win the race (similar to how a Speedtrap race in Carbon and Most Wanted works).
  • In drift, players drift to emerge as the driver with the most points scored in the event.

Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games where damage are relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2 version, where the damage modeling has been scaled down due to the PS2's limited processing power) where any object in the game world has the potential to inflict cosmetic damage, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact.[3]

Also, in accordance to the fact that Autosculpting any body parts will impact aerodynamics, these changes can be tested in an enclosed chamber called the "Wind Tunnel" (not available in the PlayStation 2 version).

You start the Career mode as 'Ryan Cooper', who possibly could be the unknown person you played as in the Underground,and Most Wanted series.

The Speedbreaker does not return for ProStreet.

[edit] Online

This game features an online mode except in the PS2 and Wii versions. However, unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player's custom-built cars can also be shared online via "blueprints", with the creator being given credit whenever their car setup is used for a leaderboard.[4]



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